Quick Start¶
Your first destruction in three steps.
Step 1 — Select a GameObject with a Mesh Filter¶
Select any GameObject that has a Mesh Filter component.

Step 2 — Open the Create broken objects window¶
- Go to Window → Create broken objects.
- Select the GameObject that has a Mesh Filter component.
- Check the toggles:
- Add colliders to shards
- Add broken object to scene
- Destroy object by click
- Press Create.

Step 3 — Run and destroy¶
- Enter Play mode.
- Click the object to destroy it.

Next steps¶
- Fine-tune shard count, colliders and triggers in the Create Broken Objects Window.
- Learn how broken variants are reused in Collections and Pools.
- Break objects from your own scripts with the Scripting API.